Duration : 00:05:24
In this video, the narrator demonstrates how to automatically add colliders to different assets using Godot game engine. They are using Kenny assets, which are freely available and can be used in both commercial and personal projects. The process involves creating a main scene, adding a child node and a mesh instance, and then loading the assets in the desired format. The narrator shows how to properly position and rotate the assets, and then demonstrates how to add colliders to ensure that the player does not fall through the objects. The tutorial is aimed at beginners and also mentions alternative platforms like LBRY and the option to support the creator.