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# Arch

# Arch [![Maintenance](https://img.shields.io/badge/Maintained%3F-yes-green.svg?style=for-the-badge)](https://GitHub.com/Naereen/StrapDown.js/graphs/commit-activity) [![Nuget](https://img.shields.io/nuget/v/Arch?style=for-the-badge)](https://www.nuget.org/packages/Arch/) [![License](https://img.shields.io/badge/License-Apache_2.0-blue.svg?style=for-the-badge)](https://opensource.org/licenses/Apache-2.0) ![C#](https://img.shields.io/badge/c%23-%23239120.svg?style=for-the-badge&logo=c-sharp&logoColor=white) A high-performance C# based Archetype & Chunks [Entity Component System](https://www.wikiwand.com/en/Entity_component_system) (ECS) for game development and data-oriented programming. - 🚀 **_FAST_** > Best cache efficiency, iteration, and allocation speed. Plays in the same league as C++/Rust ECS Libs! - 🚀🚀 **_FASTER_** > Arch is on average quite faster than other ECS implemented in C#. Check out this [Benchmark](https://github.com/Doraku/Ecs.CSharp.Benchmark)! - 🤏 **_BARE MINIMUM_** > Not bloated, its small and only provides the essentials for you! - ☕️ **_SIMPLE_** > Promotes a clean, minimal, and self-explanatory API that is simple by design. Check out the [Wiki](https://github.com/genaray/Arch/wiki)! - 💪 _**MAINTAINED**_ > Its actively being worked on, maintained, and comes along several [Extensions](https://github.com/genaray/Arch.Extended)! - 🚢 _**SUPPORT**_ > Supports .NetStandard 2.1, .Net Core 6 and 7, and therefore you may use it with Unity or Godot! Download the [package](https://github.com/genaray/Arch/packages/1697222), get started today and join the [Discord](https://discord.gg/htc8tX3NxZ)! ```console dotnet add PROJECT package Arch --version 1.2.6.8-alpha ```