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# Arch

# Arch [![Maintenance](https://img.shields.io/badge/Maintained%3F-yes-green.svg?style=for-the-badge)](https://GitHub.com/Naereen/StrapDown.js/graphs/commit-activity) [![Nuget](https://img.shields.io/n...

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Welcome to Murder Engine!

This is the source for Murder Engine, a pixel art ECS game engine built on top of MonoGame. Proceed at your own risk. This is an in-development engine, which is another way of saying that it will chan...

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Arch - High-performance C# based Archetype & Chunks (ECS) for game development and data-oriented programming

# Arch Arch is a high-performance C# based Archetype & Chunks [Entity Component System](https://www.wikiwand.com/en/Entity_component_system) (ECS) for game development and data-oriented programming. ...

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Arch.Extended - Extension Package with Utilities and New Features

Arch.Extended is a comprehensive extension package that enhances the functionality of Arch by providing numerous utilities and introducing several new features. The package is designed to make the use...

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Designing Bomberman with an Entity System: Which Components?

This article discusses the design of Bomberman game using an entity system. It provides rules of thumb for designing components in a game based on an entity system. The author lists behaviors and data...

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