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Designing Bomberman with an Entity System: Which Components?

This article discusses the design of Bomberman game using an entity system. It provides rules of thumb for designing components in a game based on an entity system. The author lists behaviors and data for Bomberman to identify the smallest set of data required for a particular aspect of an entity. The data is then converted into primitive data types, and components are designed based on those. With this methodology, one can design a game using an entity system efficiently and effectively.