Kenney Game Assets All-in-1
Kenney Game Assets All-in-1 is a collection of all our freely available content and contains almost 40,000 game assets. The package includes 2D sprites, 3D models, audio, fonts and more. All assets us...
ASP.NET Core updates in .NET 8 Release Candidate 2
ASP.NET Core updates in .NET 8 Release Candidate 2 (RC2) include many great new improvements such as HTTP logging extensibility, support for form files in new form binding, Typescript client stateful ...
Intro to Hyperscript: Rethinking JavaScript
Hyperscript is a newer language for handling common scripting needs on the JavaScript front end. It can work standalone or in tandem with HTMX. Hyperscript takes the benefits of HyperCard, like simpli...
Introducing the v1.0.0 Beta1 for the .NET Semantic Kernel SDK
As mentioned in the Skills to Plugins blog post, the Semantic Kernel team has been preparing the Semantic Kernel SDK for v1.0.0. Today, we’re making our first big push by releasing the first release c...
Research: Quantifying GitHub Copilot’s impact on code quality
Findings show that code quality is better across the board and developers felt more confident. Our research found that the quality of the code authored and reviewed was better with GitHub Copilot Chat...
Every Godot User Needs To Check Out These Amazing Projects !
Kenny is praised as one of the top free asset suppliers in the market, and many tutorials on the speakers channel have utilized his assets. Kenny recently launched three open-source starter kits for G...
Finite State Machines in Godot 4 in Under 10 Minutes
In this text, the author discusses the use of a Finite State Machine (FSM) to program the behavior of an enemy character in a game. The FSM consists of multiple states, each with its own set of condit...
Announcing .NET 8 RC2
.NET 8 RC2 is now available. This release includes new NuGet package READMEs, simple CLI-based project evaluation, publishing containers to tar.gz archives, and Tensor Primitives for .NET. Download .N...
Event Versioning: Pros and Cons of the Most Common Options
You have decided to adopt an event-driven architecture, modeled your events, and decided what style of event you will expose. One of the aspects that I recommended was for you to add to the events the...
Rethinking Architectural Boundaries: From Layered to Vertical Slice Architecture
When it comes to building strong and reliable software and creating a sustainable design, the aim should always be to reduce complexity and make the code easy to understand. This article discusses the...
Working with Stacked Branches in Git: Introducing --update-refs
Learn how to simplify your workflow with stacked branches in Git using the new --update-refs feature. Discover the benefits of breaking down your commits into separate branches and PRs, making it easi...
Godot 4 Tutorial - Heart Platformer
In this tutorial video, Ben shows viewers how to build a simple platformer using the Godot 4 platform. He demonstrates how to create a new project, set up game settings for a pixel art game, and creat...
Mark Zuckerberg: First Interview in the Metaverse | Lex Fridman Podcast #398
In a conversation with Mark Zuckerberg inside the metaverse, two individuals are able to connect and interact as photorealistic avatars in 3D with spatial audio, despite being physically miles apart. ...
How to design software architecture pragmatically
I’ve run numerous workshops in recent years. It’s intriguing to see different ways people solve the same problem. Some start from general vision and go into details, some the other way. Each approach ...
C# Dev Kit - Now Generally Available
Today, we are thrilled to announce the general availability of C# Dev Kit, a Visual Studio Code extension that brings an improved editor-first C# development experience to Linux, macOS, and Windows. S...
What’s Next in C#? - Mads Torgersen - Copenhagen DevFest 2023
The speaker begins by introducing himself and joking about the different ways his name is pronounced. He mentions that he works on the design of the C# language and will be showing some features from ...
Dev snapshot: Godot 4.2 dev 6
This is the final dev snapshot for 4.2, signaling the end of the feature development cycle, and the start of the beta phase. We spent the past couple of weeks wrapping up many of the big feature PRs w...
Introducing the new, Apple silicon powered M1 macOS larger runner for GitHub Actions - The GitHub Blog
Today, GitHub is releasing a public beta for the new, Apple silicon powered M1 macOS larger runner for GitHub Actions. Apple developers require the latest chipset to take advantage of features in the ...
Labor 2030: The Collision of Demographics, Automation and Inequality
Labor 2030: The Collision of Demographics, Automation and Inequality is a report by Bain & Company that explores the impact of demographic changes, automation, and inequality on the labor market. It p...
Overview: Run GitHub Actions Locally with act
act is a tool that allows you to run your GitHub Actions locally, providing fast feedback and acting as a local task runner. When you run act, it reads your GitHub Actions from .github/workflows/ and ...