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Unity plan pricing and packaging updates

Effective January 1, 2024, a new Unity Runtime Fee will be introduced based on game installs. Additional features such as cloud-based asset storage, Unity DevOps tools, and AI at runtime will be added...

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From order to chaos: Anti-patterns in Unity software design

Unity is undeniably a powerful game engine, but there’s a disheartening trend I can’t ignore: Too many projects developed with Unity end up in a complete mess. In the Unity project graveyard, many ven...

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Introducing Smart Locks in Unity Version Control

Meet Smart Locks, a new way to reduce merge conflicts with Unity Version Control. Smart Locks vastly reduces the painful merge conflicts commonly associated with file locks and branching. Developers h...

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10 Things My 10 Years of Using Unity Have Taught Me

Over the past 10 years, Ive learned valuable lessons while using Unity for professional games and personal projects. This article shares advice on picking the right Unity version, disabling compressio...

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Unity DOTS support in Rider 2023.1

Rider has added support for Unitys new Data Oriented Tech Stack (DOTS) in its latest release. The DOTS architecture moves from an object-oriented to a data-oriented design, restructuring games into En...

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React Unity WebGL - Embedding Unity WebGL builds in React Applications

React Unity WebGL provides a solution for embedding Unity WebGL builds in React Applications with advanced two-way communication and interaction APIs. The project was created by Jeffrey Lanters, a Uni...

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Boids: A Unity Experiment

In this experiment, boids are explored using Unity. The video available at https://www.youtube.com/watch?v=bqtqltqcQhw shows the boids in action, while the ECS sample project at https://github.com/Uni...

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