Dev snapshot: Godot 4.2 dev 6
This is the final dev snapshot for 4.2, signaling the end of the feature development cycle, and the start of the beta phase. We spent the past couple of weeks wrapping up many of the big feature PRs w...
Introducing the new, Apple silicon powered M1 macOS larger runner for GitHub Actions - The GitHub Blog
Today, GitHub is releasing a public beta for the new, Apple silicon powered M1 macOS larger runner for GitHub Actions. Apple developers require the latest chipset to take advantage of features in the ...
Labor 2030: The Collision of Demographics, Automation and Inequality
Labor 2030: The Collision of Demographics, Automation and Inequality is a report by Bain & Company that explores the impact of demographic changes, automation, and inequality on the labor market. It p...
Overview: Run GitHub Actions Locally with act
act is a tool that allows you to run your GitHub Actions locally, providing fast feedback and acting as a local task runner. When you run act, it reads your GitHub Actions from .github/workflows/ and ...
The convenience of .NET
Convenient options are available for almost every task in life, from getting a ride to the airport to writing code. Convenience is the idea that a great solution is available when you want it and that...
GitHub CEO: Despite AI gains, demand for software developers will still outweigh supply
GitHub CEO Thomas Dohmke believes that AI and software development are closely connected, with AI tools like Copilot enhancing developers productivity. However, he argues that the demand for software ...
# Boids In Godot
This is a godot implementation of Craig Reynolds Boids. A more detailed breakdown of Boids with pseudocode can be found here. Click F5 to run the default screen. Then click anywhere on the screen to i...
Boids Flocking Godot
# BoidsFlockingGodot Simple boids flocking implementation in Godot Engine. YouTube demo: [](https://youtu.be/IMv7iNt1baE) ## P.S. I made a game D...
# SwiftGodot provides Swift language bindings for the Godot 4.1 game engine using the new GDExtension system.
SwiftGodot provides Swift language bindings for the Godot 4.1 game engine using the new GDExtension system. SwiftGodot can be used to either build an extension that can be added to an existing Godot p...
Boids in Godot with Acceleration Structure
This is my second attempt at boids in godot. Ive implemented an acceleration structure which is a spatial partitioning scheme which optimizes the nearest neighbor lookups. All boid locations are store...
Starter Kit City Builder
This package includes a basic template for a 3D city builder in Godot 4.1.1.stable.official. Includes features like; building and removing structures, smooth camera controls, dynamic MeshLibrary creat...
boids
# boids is a computer program that simulates the flocking behavior of birds. It was developed by Craig Reynolds in 1986 as an example of emergent behavior and artificial life. The name boids correspon...
Introduction to Shaders: Learn the Basics!

Shaders are a powerful tool that can be used to create captivating visual effects and generative art. In this video, the basics of shaders are taught with a focus on creating 2D art and effects using ...
The ultimate introduction to Godot 4

This video provides an introduction to the Godot gaming engine, covering various topics such as program setup, key concepts, tile maps, animation players, lights, particle effects, shaders, user inter...
# PrivateProxy
[](https://github.com/Cysharp/PrivateProxy/actions) [ set in a medieval fantasy world. With its top-down 2D perspective, it offers an immersive gaming experience. JDungeon...
TypeScript Origins: The Documentary

TypeScript Origins: The Documentary is brought to you by OfferZen - the community-first developer jobs platform. The documentary features core contributors and community members like Anders Hejlsberg,...
Ant game
# Ant game Explore the ant world. Made with Godot. # Roadmap - [ ] create pheromone trail - [ ] add basic environment - background image - minor obstacle(s) - [ ] add hunger and food source - [ ] ...